Generative video · for brands and studios

Shoot nothing. Direct everything.

Kinema turns a line of text or a single frame into cinematic footage — the same character in every shot, real camera moves, 48 fps native, up to 4K. Rendered before your coffee cools.

48 fpsNative frame rate
4K · 60 sMax resolution · shot length
98.1%Character consistency
< 90 sRender time per shot
Shot on Kinema by
01 By the numbers

Fast enough to be in the room.

A director gives a note; the shot comes back while the conversation is still about that shot. That changes what a review is.

Shots rendered0M

Across 1,900 brands and studios since Kinema-2 Motion shipped.

Median render0s

For an 8-second shot at 1080p · 48 fps. 4K adds about 40 seconds.

Character consistency0%

Identity match across shots on the Kinema Faces benchmark, 200-shot sequences.

Camera moves0

Dolly, truck, pedestal, pan, tilt, orbit, crane, zoom, rack focus, handheld, whip, lock-off.

02 How it works

Four steps. One afternoon.

Write the shot like you would brief a DP. Kinema does the rest — and keeps every decision editable.

Step 01

Write the shot.

A sentence, a frame, or both. Add a reference image to lock a face, a product or a palette. Kinema reads camera language: lens, light, movement, mood.

01
Prompt · Sc. 12Kinema-2 Motion

A woman in a terracotta coat crosses a wet Lisbon square at dusk, 35 mm, slow dolly in, tungsten street light, light rain.

Film2.39:18 s48 fps
Reference · Ines
Face + wardrobe locked from 1 image
Step 02

Direct the camera.

Twelve camera moves, each a real parameter — not a vibe. Set speed, lens and focus pull. Preview the path before you spend a credit.

02
Dolly in
Dolly out
Truck
Pan
Tilt
Orbit
Crane
Zoom
Pedestal
Rack focus
Handheld
Whip
Step 03

Render at 48 fps.

Native 48 fps means no interpolation ghosting. Shots come back in under 90 seconds; 4K upscaling runs as a second pass you can skip until picture lock.

03
Rendering · Sc. 12 / Shot 0300:00:06:14 / 00:00:08:00
Motion passdone
Identity lock98.4
Temporal82%
4K upscalequeued
Step 04

Cut and deliver.

Trim, reorder and re-prompt on a real timeline in Studio. Export ProRes, H.265 or EXR sequences — or hand the project to your editor as an XML.

04
Salt_Lines_Sc12_v07.movProRes 4444 · 3840×1600 · 48 fps · 00:00:32:00
Ready
Salt_Lines_Sc12_social.mp4H.265 · 1080×1920 · 9:16 · 00:00:15:00
Ready
Salt_Lines_Sc12_EXR/EXR sequence · 16-bit · 1,536 frames
Zipping
Salt_Lines_Sc12.xmlPremiere / Resolve timeline · 4 clips · 2 titles
Ready
03 Studio

An editor that re-shoots on request.

Scroll to scrub the playhead. Every clip on the timeline is a prompt you can change — and every property on the right is a slider, not a prayer.

Marrow Films — “Salt Lines” · Sc. 12 Autosaved · 4 clips · 32 s
Share cutRender 4K
00:00:00:00 Dolly in
V1V2A1
00:0000:0800:1600:2400:32
Square, dusk
Rain, neon
Ines, close-up
City, night
Title · SALT LINES
Card · Ep. 3
PromptSame square, same coat — but it stopped raining and the light is one hour later.
Re-shoot
04 The reel

Shots from this week.

2.39:1 · 48 fps00:00:08:00

Lisbon square, duskWoman in a terracotta coat crosses wet cobbles, 35 mm, slow dolly in, light rain.

Film8 s · 4K
9:1600:00:06:00

Bramble · Eau No. 4Perfume bottle on wet stone, macro, pedestal up into backlight.

Social6 s
16:9 · 48 fps00:00:12:00

Northwind · AtlanticFerry at blue hour, crane up from the waterline, long lens haze.

Commercial12 s · 4K
1:100:00:10:00

Osprey · stageSinger under a single red key light, orbit, 85 mm, haze.

Music10 s
2.39:1 · 48 fps00:00:08:00

City, nightRooftop crane over sodium streets, 24 mm, handheld micro-shake.

Film8 s · 4K
4:300:00:06:00

Kitchen, morningSteam off a kettle in window light, rack focus to a hand.

Commercial6 s

142 more in the Gallery.

Browse all shots
05 The model

Built for the second shot, not the first.

Anyone can generate one pretty clip. Kinema is engineered for sequences: the same face, the same light, the same world — shot after shot.

Consistent characters

One reference. Every angle.

Kinema Faces locks identity, wardrobe and age from a single image. 98.1% match across 200-shot sequences.

48 fps native

Every frame is a real frame.

No interpolation, no ghost limbs. 48 of the 60 cells below are generated; the rest is headroom for 60 fps delivery.

Lenses

24 to 135 mm.

Focal length changes perspective, not just crop. Most shots land on 35 and 50.

Any frame

Cinema to vertical.

Native 2.39:1, 16:9, 4:3, 1:1, 9:16 — composed for the frame, not cropped after.

API

One call per shot.

Everything in Studio is a parameter. Webhooks when the render lands.

// POST /v2/shots
{ "prompt": "terracotta coat, Lisbon, dusk",
  "camera": { "move": "dolly_in", "lens": 35 },
  "character": "chr_ines", "fps": 48,
  "duration": 8, "aspect": "2.39:1" }
06 Customer story

“We pre-vized a six-episode series in eleven days. The network greenlit off the Kinema cut. Our DP shot the real thing to match it.”

RM
Rafael MarrowShowrunner, Marrow Films · Los Angeles
11 dFull pre-viz
1,536Shots rendered
−68%Pre-production cost
C2PA content credentials on every export Licensed training data · opt-in only SOC 2 Type II · GDPR · EU data residency (Lisbon) Your prompts stay yours · zero retention on Enterprise Indemnified output for Studio and Enterprise plans 99.95% API uptime, last 12 months C2PA content credentials on every export Licensed training data · opt-in only SOC 2 Type II · GDPR · EU data residency (Lisbon) Your prompts stay yours · zero retention on Enterprise Indemnified output for Studio and Enterprise plans 99.95% API uptime, last 12 months
07 Start

Your first twelve shots are on us.

Creator plans start at $29. Studios get a dedicated character pipeline and ProRes export. No card for the first 300 credits.